![]() ![]() ![]() Each one of the changes will be 'selected' according to the configuration file associated with the object. If you are looking to change the configuration of the item, such as the engine power, you will notice that from the shop menu you can see the listed things that can be purchased or changed according to the source files. ![]() Just changing the torque scale numbers outside of the "actual" power curve of applied RPM points will create a screw ball acceleration or braking curve. Just slapping a new horse power number is not enough to change the mod. If you go this approach, LOOK UP THE TORQUE SCALE. Learn this by examining existing mods and how the configurations are setup in other mods to incorporate that approach into a mod you want to add options into. If you plan to take the time to learn how to edit existing mods, then by all means keep these resource files on your desktop and learn over time what impacts what how. It is NOT as simple as just registering for a Giants account, installing Giant's Editor, and 'tinkering' around. However, there are SEVERAL things you must know in order to make these changes. If you know what you're doing and how to "add" options into the vehicle, object, implement, then sure it is fun. I'm going to try to make an "including that" answer to help clarify.įrom the stand point of code, most things in the description.xml are exitable up to a certain extent. ![]()
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